Resume

Career Objective:

To apply my training and experience in CAD, art pipelines, 3D modeling and texturing, VR and AR design, small team management and traditional fine art skills to a career in Computer Aided Design, Augmented Reality, Virtual Reality, Training Applications, Video Games and Architectural, Medical and Product Visualization.  Experience working remotely while participating as part of a team.

 

Skills:

AutoCAD, Civil 3D, Revit, Inventor, Fusion 360, MasterCAM, HAAS CNC Mill, Real-time VR and AR Visualization, Architectural and Product Visualization, Mari, 3Ds Max, Maya, nPower, Mudbox, Z-brush, Sculptris, Polygon Cruncher, Substance Designer, Substance Painter, Unreal and Unity Game Engines, Sketchfab, Photoshop, Corel Painter, Gimp, Adobe After Effects, Animation, Asset Optimization, UV layout, PBR, Realistic Materials, Texturing, Scene Lighting, High-End Rendering of both Beauty Shots and Animated Sequences using Vray, Arnold and Mental Ray.  Traditional hand drafting for both mechanical and architectural fields.  Classic Artistic training encompassing architecture and industrial design fundamentals, life drawing, form and shape, color theory, emulating specific techniques, styles and particular artists, concept sketching.  Traditional as well as digital artistic media including drawing, painting and sculpting.

  

Experience:

Mirar, Austin TX (2014 – 2021)
Art Lead, 3D Generalist

  • Worked in a variety of roles, including 3D Modeling and Texturing, Art Lead, Quality Control, Art Pipeline Management at Mirar, a company that specializes in Virtual Reality, Augmented Reality and Product Visualization
  • CAD Modeling, Maya Modeling on a browser based 3D viewer for a Medical Device Visualization project
  • Modeling, Texturing, Rigging and Animation on a Surgical Procedure Visualization project
  • Modeled detailed PBR assets from photo reference for a VR Golf stroke training game
  • Outsourced Art for a Real Estate VR application including finding artists or studios, prepping files, writing art directions, progress tracking, reviewing art, providing feedback, correcting “close-enough” assets and integrating finished assets into a master scene
  • Designed, implemented, supervised and documented an art pipeline pushing CAD files through Maya and 3Ds Max resulting in finished assets imported into Unreal for an interactive and immersive VR Tour of a large gas refinement plant
  • Managed a team of artists as we painted photo-realistic textures of high-end glasses for an augmented reality application (see HERE and HERE)
  • Modeled and Textured high tech consumer products for premium quality 3D product visualizations, both beauty renders and online digital models

Self Employed, Austin TX (2014 – 2021)
Freelance 3D Generalist

  • Asset optimization, both re-topology and re-texturing, for a Military real-time VR strategic management application
  • Modeled and textured game assets for Unity based games from photographic reference and concept art

Kalani Games, Austin TX (2013 – 2014)
3D Environment Artist, 3D Character Artist

  • Lead Artist and 3D Environment modeler for Ai’s Adventure, a Temple-Run style Unity game based off the book The Adventures of Ai
  • Lead Artist and 3D Generalist, including both character and environment art, for Rube Works, a puzzle Unity game based on the work of Rube Goldberg

Legacy Lamps / SoCo Design, Frisco TX (2011 – 2013)
Freelance Product Designer

  • Designed original pieces of home furnishings or customized existing designs
  • Conceptualized designs with traditional art skills such as sketching and painting and through exploratory modeling in 3Ds Max
  • Polished final product designs and created accurate and refined Illustrations in Adobe Photoshop or lighted 3D photorealistic renderings in 3Ds Max

Epic Mech Wars, Austin TX (2012)
Freelance 3D Environment Modeler and 2D Artist

Brainfreeze Entertainment, Illinois (2012)
2D Color Artist and Illustrator

  • Painted color versions of Veggie Tales line art for children’s book
  • Created original concept and scene art for Super Book project pitch

Freelance and Salaried Web/Graphic Designer, Austin TX, Lebanon NH, Beverly MA (1997-2013)

  • Used Photoshop and Web Design skills to create graphics, edit code and maintain websites for a number of different clients
  • Worked full time for Burlington Coat Factory and Gateway Computers

 

Education:

Austin Community College, Austin, TX  •  Associated of Applied Science, Mechanical Specialization, Currently Enrolled

Austin Community College, Austin TX  •  Certificate of Computer Aided Design Foundation 1, 2020

Austin Community College, Austin TX  • Associate Game Art Specialization, 2012

Calvin College, Grand Rapids MI  • Bachelor of Fine Arts, Concentration in Painting, 1996

 

Equipment:

  • HAAS Vertical CNC Mill
  • Narrow Aisle Reach Truck
  • Order Picker Lift
  • Ballymore Drivable Power Stocker
  • Sawmill Planer  

 

Activities:

Art Liaison for the Fine Arts Booster Club at Founders Classical Academy in Leander TX

Leave a Reply

You must be logged in to post a comment.