Property Development VR

Pennybacker_sunset_MixedReality (2).jpg

3D Environment Modeling, Art Subcontracting Manager.

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Commercial Modeling and Rendering

 

3D Modeling, Texturing, Lighting, Rendering.

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VR Prototype for Industrial Training

Texturing

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Oakley Frogskin Sunglasses

Oakley Frogskin Style Glasses Dark Grey

Oakley Frogskin Style Glasses Dark Grey

Style Design (not frame), 3D Modeling, Texturing, Lighting, Rendering.

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Entropy Video Game Modeling

Entropy is a video game created by a number of former students of Austin Community College in which I was the art lead and one of the modelers.  The game was developed in Unity and is called Entropy.  For an early level test CLICK HERE.

Low Poly Crate for the game Epic Mech Wars

This was a small animated environment asset that will appear in the game Epic Mech Wars (https://www.facebook.com/EpicMechWars).  It came in at 290 tris and has a simple 256×256 diffuse map on it.

Contaminated Power Station

 

This project is mid-way through.  The modeling on the ceiling crane controller’s chair is pretty much finished.  Also it has been unwrapped and a normal map and ambient occlusion map have been burned.  I have just started on the original textures, however.   I would like to try to create each texture from scratch in Photoshop with as little use of existing photographs as possible in order to improve my painting ability.  The tires were put in at a whim from a different project but I like them, they push the scene toward a cluttered debris strewn environment.  The lighting is still tentative, I may in fact be trying to create the entire scene in UDK, but I did finally get something of the blue radioactive glow coming from beneath the water that I was looking for.  All the background elements are still roughly modeled and textured but I will return them shortly now that the Chair is nearing completion and the control room and cab are starting to get fleshed out.

Low Poly with UV layout of Texture Maps

High Poly Clay Render with Isoline Display

“Keep The Beat” – Global Game Jam 2013

This was a fun little project I did some modeling and texturing for along with Finn Staber  and another Animator / Modeler for the Global Game Jam 2013 over the Jan. 28-30th weekend.  The theme was a “heart beat” so the idea is that we have a removed heart that you are trying to keep beating through various means.  Our current entry can be viewed here, http://unityguru.com/GameJam2013.html.  It is a bit rough and has no sound because we only had 48 hours to develop it.  We plan to polish it up a bit, add some more models, sound and functionality.  My work for the game consisted of taking the heart and finishing it, unwrapping the UVs, and painted on the textures (Dif, Spec, Normal).  I also created the red blood cell on the intro screen.

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