Rube Works

Art Lead, 3D Environment Art, Character Art, Cartoon Style.

Read more…

Eyeglass Texture Painting for Augmented Reality

Please click on the thumbnails below to load up a QuickTime movie

Metal flakes suspended in cloudy tortoise

Metal flakes suspended in cloudy tortoise

Green flocking

Green flocking

Azure worn denim layered with rubber

Azure worn denim layered with rubber

gold leaf under tortoise with semi-translucent green

gold leaf under tortoise with semi-translucent green

Stained wood layers

Stained wood layers

Mottled pewter, metal in clear plastic, rubber

Mottled pewter, metal in clear plastic, rubber

Metallic interior under blue/brown exterior

Metallic interior under blue/brown exterior

Semi-translucent brown and blue layers

Semi-translucent brown and blue layers

Translucent matte plastic with refractive incandescence

Translucent matte plastic with refractive incandescence

Satin copper, black plastic, gold chrome, cloudy tort

Satin copper, black plastic, gold chrome, cloudy tort

Copper, striped leather and off-white under clear-coat

Copper, striped leather and off-white under clear-coat

Gold sequins and smokey tort

Gold sequins and smokey tort

Suspended colored sequins and glitter

Suspended colored sequins and glitter

Pearlescent coy skin pattern

Pearlescent coy skin pattern

Submerged horn and gold in transparent

Submerged horn and gold in transparent

Cloudy tortoise with pattern

Cloudy tortoise with pattern

Horn tortoise with etched gold wire

Horn tortoise with etched gold wire

Textured fabric

Textured fabric

Frosted plastic with gold leaf text

Frosted plastic with gold leaf text

Interior metal foil with matte transparent exterior

Interior metal foil with matte transparent exterior

Triple color tortoise

Triple color tortoise

Marbled tortoise and semi-translucent arms

Marbled tortoise and semi-translucent arms

Translucent blush with gold

Translucent blush with gold

Three color tortoise pattern

Three color tortoise pattern

Suspended foil strips in transparent plastic

Suspended foil strips in transparent plastic

Metallic pink flakes strobing between opacity and transparency set in purple transparent plastic

Metallic pink flakes flashing between opacity and transparency set in purple transparent plastic

Bronze weave under clear-coat wayfarer

Bronze weave under clear-coat wayfarer

Ray-ban Aviators

Ray-ban Aviators

Read more…

Property Development VR

Pennybacker_sunset_MixedReality (2).jpg

3D Environment Modeling, Art Subcontracting Manager.

Read more…

Commercial Modeling and Rendering

 

3D Modeling, Texturing, Lighting, Rendering.

Read more…

VR Prototype for Industrial Training

Texturing

Read more…

Oakley Frogskin Sunglasses

Oakley Frogskin Style Glasses Dark Grey

Oakley Frogskin Style Glasses Dark Grey

Style Design (not frame), 3D Modeling, Texturing, Lighting, Rendering.

(more…)

Entropy Video Game Modeling

Entropy is a video game created by a number of former students of Austin Community College in which I was the art lead and one of the modelers.  The game was developed in Unity and is called Entropy.  For an early level test CLICK HERE.

Low Poly Crate for the game Epic Mech Wars

This was a small animated environment asset that will appear in the game Epic Mech Wars (https://www.facebook.com/EpicMechWars).  It came in at 290 tris and has a simple 256×256 diffuse map on it.

Contaminated Power Station

 

This project is mid-way through.  The modeling on the ceiling crane controller’s chair is pretty much finished.  Also it has been unwrapped and a normal map and ambient occlusion map have been burned.  I have just started on the original textures, however.   I would like to try to create each texture from scratch in Photoshop with as little use of existing photographs as possible in order to improve my painting ability.  The tires were put in at a whim from a different project but I like them, they push the scene toward a cluttered debris strewn environment.  The lighting is still tentative, I may in fact be trying to create the entire scene in UDK, but I did finally get something of the blue radioactive glow coming from beneath the water that I was looking for.  All the background elements are still roughly modeled and textured but I will return them shortly now that the Chair is nearing completion and the control room and cab are starting to get fleshed out.

Low Poly with UV layout of Texture Maps

« Previous PageNext Page »