Side Table with Wine Glass Holders and Wine Rack

Oakley Frogskin Sunglasses Customized Textures and Materials

Oakley Frogskin Style Glasses Dark Grey

Oakley Frogskin Style Glasses Dark Grey

Style Design (not frame), 3D Modeling, Texturing, Lighting, Rendering.

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Table Lamp Design

Mock up of various lamps exploring material treatments in combination with certain silhouettes painted in Photoshop.

 

 

 

Metal Accent Chair

 

Entropy Video Game Concept Art

I worked on an independent video game project with other A.C.C. grads in which I was the art lead and main concept artist.  The game was being developed in Unity and is called Entropy. For an early level test CLICK HERE.

Entropy Video Game Modeling

Entropy is a video game created by a number of former students of Austin Community College in which I was the art lead and one of the modelers.  The game was developed in Unity and is called Entropy.  For an early level test CLICK HERE.

Item Icons for the game Epic Mech Wars

These are various item and spell icons created for the game Epic Mech Wars (https://www.facebook.com/EpicMechWars).  Icons appear at 75 pixels across but the original images are painted at 300 pixels as seen below.

Game Icons Painted in Photoshop

Low Poly Crate for the game Epic Mech Wars

This was a small animated environment asset that will appear in the game Epic Mech Wars (https://www.facebook.com/EpicMechWars).  It came in at 290 tris and has a simple 256×256 diffuse map on it.

Contaminated Power Station

 

This project is mid-way through.  The modeling on the ceiling crane controller’s chair is pretty much finished.  Also it has been unwrapped and a normal map and ambient occlusion map have been burned.  I have just started on the original textures, however.   I would like to try to create each texture from scratch in Photoshop with as little use of existing photographs as possible in order to improve my painting ability.  The tires were put in at a whim from a different project but I like them, they push the scene toward a cluttered debris strewn environment.  The lighting is still tentative, I may in fact be trying to create the entire scene in UDK, but I did finally get something of the blue radioactive glow coming from beneath the water that I was looking for.  All the background elements are still roughly modeled and textured but I will return them shortly now that the Chair is nearing completion and the control room and cab are starting to get fleshed out.

Low Poly with UV layout of Texture Maps

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