VR Golf Putter Training Game
These are some putters created for a “serious” golf VR game, Pro Putt.
Read more…Freelance 3D Environment Art
Over the years I have done smaller freelance projects.
Henschel and Sea Fury models with PBR textures for a game.
Read more…Ai’s Adventure
Lead Artist, 3D Environment Art, Painted Texture Style, some Character Modeling.
Read more…Entropy Video Game Concept Art
I worked on an independent video game project with other A.C.C. grads in which I was the art lead and main concept artist. The game was being developed in Unity and is called Entropy. For an early level test CLICK HERE.
Entropy Video Game Modeling
Entropy is a video game created by a number of former students of Austin Community College in which I was the art lead and one of the modelers. The game was developed in Unity and is called Entropy. For an early level test CLICK HERE.
Item Icons for the game Epic Mech Wars
These are various item and spell icons created for the game Epic Mech Wars (https://www.facebook.com/EpicMechWars). Icons appear at 75 pixels across but the original images are painted at 300 pixels as seen below.
Low Poly Crate for the game Epic Mech Wars
This was a small animated environment asset that will appear in the game Epic Mech Wars (https://www.facebook.com/EpicMechWars). It came in at 290 tris and has a simple 256×256 diffuse map on it.
“Keep The Beat” – Global Game Jam 2013
This was a fun little project I did some modeling and texturing for along with Finn Staber and another Animator / Modeler for the Global Game Jam 2013 over the Jan. 28-30th weekend. The theme was a “heart beat” so the idea is that we have a removed heart that you are trying to keep beating through various means. Our current entry can be viewed here, http://unityguru.com/GameJam2013.html. It is a bit rough and has no sound because we only had 48 hours to develop it. We plan to polish it up a bit, add some more models, sound and functionality. My work for the game consisted of taking the heart and finishing it, unwrapping the UVs, and painted on the textures (Dif, Spec, Normal). I also created the red blood cell on the intro screen.